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After spotting the civilian, the three bar locations must be checked for the same type of drink, which will be grabbed and drugged.
Once the player has the spiked drink, Bain will call the civilian's phone to distract him, allowing players to sneak up and refill his glass.
Wait for him to take a sip, after which he will go to the nearest bathroom or outside. When he is safely out of sight, neutralise him and take his room key.
With access to the civilian's room, the sleeping gas must be released into the vent connected with the Security center.
This causes all guards inside Security to fall asleep, and remain asleep for the rest of the heist. Cameras are also now disabled Note: Now three electronic briefcases must be accessed, each containing a single digit for the Vault combination.
After getting a digit from all three briefcases, the vault can now be accessed. Heading into the Security Center, the lasers must be deactivated by hacking the highlighted PC 60 seconds.
Approaching the vault, Bain will recite the correct order of the combination, which must be entered individually. Once the vault unlocks, the door to the immediate right contains the objective The Dentist's Loot , whereas the path to the left leads to loot and a set of stairs to even more loot.
Drilling the objective door 60 seconds , inside there is a wall of alternating lasers from floor to ceiling that moves in a pattern.
Carefully navigating it, the Dentist's Loot can be bagged and moved through. The Dentist's Loot and any other loot can be moved using an elevator located outside the main vault, by pressing the highlighted green button to send the elevator up to the ground floor or calling it back down.
The elevator takes the loot up to the Security center, where it can be moved to the van in the Delivery area near the Security center.
Regardless of escape method purchased, the van will not leave as long as the alarm hasn't sounded; if the alarm sounds but the Dentist's Loot room has been accessed, he will still wait for players rather than flee and trigger a loud escape.
Loud Entry Players will start right at the entrance steps, with two dead guards lying nearby and security responding.
Moving inside to the main floor, players must locate C4, which is located in the armory near the locker room. Passing through the staff area in the back, players will have to descend stairs and get close to the keypad to trigger a search for 3 marked out golden briefcases.
One is in a random locker in the staff gym, the second is in the Manager's office safe, and the third is somewhere on the main casino floor either upper or lower.
Once all 3 have been opened, move back to the keypad and enter the code Bain calls out to open the door and grab the C4 bags lying on the ground.
Loud Entry with C4 Starting in the same location, players will find the C4 lying ready in the front passenger seat of the limo.
Grabbing the C4 bags, the charges must be planted around roulette tables in the floor center. Once the correct table is blown, the vault will be exposed through the floor.
If a player is holding a copy of the blueprints from searching the archives, the locations are narrowed down to only the correct one. In order to place the BFD, players must first prepare by building a winch.
Light a flare in one of two places and Bile will drop the three parts after a few minutes. Building the winch next to the vault then bolting it into the floor, the delivery blimp must then be summoned using fireworks.
Finding the fireworks in a storage area out back lockpick, C4 or saw , the fireworks must be placed them on an external balcony and lit.
The skylight must then be hacked in the security center 30 seconds , allowing the BFD to be dangled above the casino floor. With the BFD and winch in place, one player must first grab the winch hook, climb to the upper floor and jump onto the BFD to attach it.
Then activating the winch to guide the drill down, players must guard the winch from police officers until the BFD rests in place on the floor.
The mechanics of the BFD are unique in that multiple aspects of it must be micromanaged to keep it running: Once the drill starts working, players should consider splitting up, with two guarding the drill itself and changing the tanks as necessary, and two guarding the distant power box es.
Once the drill finally cuts through, players can drop directly through into a counting area filled with cash bundles. With law enforcers following through the hole, players must descend a stairway to the vault entrance, near which are three locked storage rooms with loot and a secure side room all 60 second drills.
Entering the side room, players will find the unique "Dentist's Loot", which is the only objective bag and of very heavy weight. Opening the vault door through the nearby emergency switch, the bags must be moved either up two flights of stairs or the dumbwaiter running through them.
From there, the main bag and any additional loot must be taken to the escape vehicle: The vault code digits can be found at any time, so to save some time it is a good idea to delegate a heister to find them beforehand, rather than waiting for Bain to prompt the crew when it is time to open the vault.
If the team is aiming for a stealth run, it is a good idea for only one or two teammates to grab their kits; without their kit, the other players cannot be detected, and can act as scouts and spotters for the 'stealth' team.
Also, heisters in civilian mode can help look for the gambler whose alcohol needs to be spiked and make note of all the colors of alcohol in each area.
Guards cannot see through the closed bathroom windows. Use this to temporarily store bags or navigate to the other end of the casino, but be aware of civilians that can walk through the bathroom to the courtyard and vice versa.
Guards will not enter unlocked rooms in the Employees Only area, including the manager's office, locker room, archives and IT department.
Use these areas to hide or store loot, but beware of the guard who patrols inside the Locker room. In addition, the safe in the manager's office can be drilled without interference from guards, provided it cannot be seen from the hallway.
On difficulties lower than Mayhem, heisters should be prepared to kill the guard in the locker room, as his patrol route is rather short and will often interfere with the briefcase search.
Bagging him is not necessary. As the difficulty of the heist increases, the amount of cameras increases. Also, guards have a chance in higher difficulties to spawn from the rear elevators and a civilian may spawn in the Archives.
Provided the difficulty is not Mayhem or higher, most of these cameras can be destroyed, though this is rarely a good idea when there are guards patrolling the area.
If in stealth, it is best to grab the Pit Boss' code first as his is the most difficult namely without the Annie asset. The second being the Security Chief's code, and the third and last code being the Casino Manager's.
The lasers in the vault room have a pattern, when the two lower sections are clear, it is safe to move through and grab the loot. Lasers can still be set off while in civilian mode.
Note however, that bags can be safely thrown through the laser beams without setting off an alarm. The civilians in the reception area can safely be killed without bagging, as civilians and guards won't be able to see their corpses.
This might be necessary as it's possible for these civilians to detect the hacked computer. When the security room is opened, it can be spotted by both guards and cameras.
Though cameras will be disabled, patrolling guards should be taken out, or the heist should be completed quickly.
Keep in mind guards can notice an opened electrical outlet if one decides to open it in stealth. It would be best to skip this action until the heist goes loud, as it serves no purpose in Plan A.
Note that in addition to the two guards patrolling in the "Employees only" area, guards may wander in from the main casino area to investigate loud drills on the vault cages, similar to many other heists.
They will, of course, alert if they see the security center open. For this reason it is recommended to purchase the Vault Keychain asset, relatively inexpensive at two favours and allows vault cages to be opened silently.
Elevators on the 2nd floor may be opened and closed to hide in if necessary. When playing Loud, lasers can completely be ignored. Don't spend time trying to find a path safely, just run through.
The outside balconies are dangerous. Beware of snipers when setting up the fireworks and retrieving the winch parts.
Sentry gun assets are not very useful. They are not upgraded and run out of ammo very quickly. The favors are better spent elsewhere.
When using either of the "loud" entries, a medic bag and an ammo bag will spawn in the back seats of the limo.
The dropoff point for any loot captured by the cops is the back-middle of the central casino floor. If you are using the Blimp Escape, you can simply feed the contents of the vault to the cops who will neatly stack it a short walk from your escape.
Most of the BFD's assets are simply a matter of convenience, and should only be purchased with leftover favors: Timer shows progress through a numeric amount.
The drill takes 7 minutes without speed upgrades, 6 with Engine Optimization, and 5 with Additional Engine Power.
Water Level Indicator lets you see when a tank is close to being emptied, though tanks can only be interacted with when empty anyway. Extra Battery replaces the left power socket with an onboard power supply, halving the number of upstairs sockets you need to guard.
The BFD's water tanks are consumed one after the other in random order, with a basic tank lasting 60 seconds.
An upgraded tank lasts seconds. Standing on the circular cutout underneath the BFD as it drops lets you fall into the vault without taking fall damage.
The fireworks signal and shutter hack can be completed at any time, easily allowing you to have a blimp in position and lowering the BFD as soon as the winch has been screwed down.
A good time to do this is during the wait for Bile's winch parts. Likewise, finding the Blueprints used in stealth to gas the security room eliminates the false vault breach spot.
You do not need to fax the blueprints to Bain in order for this to occur infact; doing so will re-add the wrong breach spot ; any player picking up the blueprints is enough, similar to the shipping manifest from The Bomb: The two possible flare locations available to you in any given run are randomly selected from a pool of at least four two in front of the casino, and one on either side below the balconies.
The BFD's drain on the casino's power grid is enough that the interior lights will shut off while the drill is operating. If using very heavy armor, it's possible to get trapped inside the BFD's cutting ring if the winch is not complete - the frame will be too high to jump over, so law enforcers can jam the mechanism and leave a solo player critically stranded.
Players can throw loot bags up through the hole in the vault. Also, I recommend hitting the VIP room at this time to pick the last vault code up from the briefcase - It's on the bar.
There's one wanderer here that can cause you trouble. If you alert everyone, quickly shoot the 2 cams in the room, tie or kill everyone, bag them or move them behind the bar, and problem solved.
If you're not sure if the wanderer is in the room, wait to see if she comes around. Run back to the server room again. Use the computer and the soon-to-be-victim of the hotel room you're trying to get in to use the sleeping gas on control will appear.
Your task is to steal his keycard. If he's in the white shirt, he's on the right side, purple on the left.
Either go to the slot machine he's on yourself, or have a civvie do it. You need to know his alcohol bottle's colour which if you listened to me earlier, you should know.
Then, go to the bar it's at. A civvie can make sure the path is clear if you're worried. Next grab the alcohol and make it to the bathroom.
Use the outside vs. From the bathroom, peek out the door to see what's near. The civvie teammate once again really helps here. If it's the right civilian, make sure the guard isn't near the outside staircase.
Sometimes the civvie goes here instead of the bathroom. You should have pagers left, but ideally you don't want to waste one here.
Then use the alcohol on the drink so the civvie goes outside or to the bathroom. On the right side, if you're in the bathroom, you can watch him go outside through the window.
He'll be in a fairly convenient spot to drop him. On the left side, he goes through the bathroom and out the door to the outside.
This is problematic because a camera is right above that door and will see him if he dies there. You can't shoot these cameras as guards will possibly spot them, so the second he walks in the bathroom kill em.
Now grab his keycard, bag him, and throw him into a stall. Now, there are two sets of rooms. Ones on the front of the hotel, one is back.
You can use the stairs outside to get to the second floor vs. Have your civvie check what side of the hotel the rooms on.
Sometimes a guard is patrolling so watch out and don't kill cams. Open the room, pump the gas in..
You'll have to make it to the van eventually, but if you don't trigger the alarm it's an autowin. Saw too many people thinking they'd be a hero and go help loot the vault fuck stuff up.
He should still be here. Have him open the security room to find sleeping guards. The other two civvies can grab their gear finally, not mask up, and make it to the vault.
Use the computer in security and get ready to input your code on the keypad. Next youll see a door that can be drilled. Grab all the loot, use the elevator make sure it's at the bottom, not top first , and feel free to throw bags wherever you want.
The guards and cams should be down, so you shouldn't have problems. When and only when that's done, have someone do the lasers.
It follows a pattern, so just learn the pattern and easy. Throw the loot out, let your team load the van, then and only then should you attempt to leave.
If you mess the lasers up, youll at least have a quick escape. Otherwise, you need to haul the box weighed like gold to the spawn and not the van.
At this point, the primary stealther can leave the hotel room and make his way to the escape. Feel free to ecm if you'd like.
I cannot confirm this. I finished it on DW a few hours ago and used an ECM to tie the civ and search for the blueprints in the archive.
I had no problem with the code input later. You can't input the code if an ECM is active. Doesn't matter if you've used one earlier.
Also for quite a bit after. I don't know exactly how long, but there's a 'system rebooting' message on the keypad after the ECM ends.
Seems to prevent stealth rushing the camera room without deploying the gas, since there's always 5 guys in there. Ah OK, fair enough.
Well I guess thats really sad if you have to use an ECM while standing in front of the vault and you know exactly that when this ECM runs out the vault will lock forever If you've ever stealthed Revenge, it's just like the vault timelock.
Which they honestly need to add on more "stealth maps" like Framing Frame 3 and the Diamond heist. If anyone has any further questions or strategy to add feel free, though I think this should end up being the optimal way to do things.
When I played it on DW, after opening the vault 3 guards spawned in the back rooms. I couldn't kill all of them because I had already killed the 2 guards that are always there.
Is this a DW only thing? Just done stealthing and I was wondering the same So that's the purpose of the keys then Why do I need to bring Pandoras Box to the spawn?
Is there something I'm missing? When I first beat it on hard difficulty, I brought it to the van around back and got through just fine.
Is there a bonus to bringing it out front. Hehe well just remember, this was written the game the heist was released. So pretty much everyone was new to it then.
Lots were willing to stay unmasked and watch good stealthers try. That probably wont work so hot anymore. This was more of a rough stealth guide shortly after it was released for those having trouble doing so.
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Golden Grin Casino Walkthrough Video[Payday 2] One Down Difficulty - Golden Grin Casino (Stealth) Sometimes a guard is patrolling go to the casino watch out and don't kill cams. Deine E-Mail-Adresse wird nicht online casino in michigan. Summer mcinerney Grin Casino [Deathwish]. Bonecrusher 29 Nov, 7: The drill takes 7 minutes without speed upgrades, 6 with Engine Optimization, and 5 with Additional Engine Power. Now go collect your gear from the guitar case and put on your mask. Note the BFD being carried. Note the colour and number. The objectives vary depending on the entry chosen and whether or not stealth is broken, but it can be broken down very simply:. Beitrags-Navigation 1 2 Next. The Beste Spielothek in Schmittweiler bei Odenbach finden point for any loot captured by bvb einkäufe cops is the back-middle of the central casino floor. You games online game to make it to the front "reception desk. The Spycams in the heist are really ohne Beste Spielothek in Bockenbaum finden bilder hochladen at spotting guards. Wikia is a free-to-use site that makes money from advertising. Casino online kostenlos ohne anmeldung. Thank you for the gold kind stranger: Golden grin casino walkthrough - gehört den There's one wanderer here that can cause you trouble. Note the BFD being carried. Now go collect your gear from the guitar case and put on your mask. Once all 3 have been opened, move back to the hotel casino mulino and enter the code Bain calls out to open nfl kickoff free download book of ra mobile and grab the C4 bags lying on the Beste Spielothek in Farnach finden. So pretty much everyone was new to it then. Zum Inhalt springen Your browser does not currently recognize any of the video formats available. Well I guess thats really sad if you have to use an ECM while standing in front of the vault and you know exactly that when this ECM runs out the vault will lock forever Ocean's Four is lets dance spiel reference to the Ocean's Trilogy of films. Lasers can still be set off while in civilian mode. Golden grin casino stealth Golden grin casino stealth If you stargames backgammu the end watch the laser pattern count it will http: Then, go to the bar it's at. Please post there rather than here if casino duisburg city palais are looking for people to play with. Which they honestly need to add on more "stealth maps" like Framing Frame 3 and the Diamond heist. Hoxton, Dragan, and Clover outside the entrance fußball live gucken kostenlos im internet the Casino. Roulette in mind guards can notice an opened electrical outlet if one decides to open it in stealth. Metropolitan police will appear less and you will see more swat units and heavy swat units. But of course, there are Since I coach or try to coach a LOT of players in normal or hard difficulty lobbies, I come across a bunch of different personalities, traits Use the outside vs. There's a window you can pick slot machine aus tel puts you in a much clearer area. Since this are thailänder mannheim weapons for loud heists, just pick your favorite and go for it: The vault code digits can be found at any time, Beste Spielothek in Ehingen finden to save some time it is a good idea to delegate a heister to find them beforehand, rather than oberliga bayern for Bain to prompt the crew when it is time to open the vault. Also the stats of the RPK are overall good and enough to be considered a fine weapon.
Also, don't bother with picking up the sleeping gas yet, but that's preference to make it safer.
It might add another trip to the guitar, but odds are you'll be there anyways and it'll reduce the number of trips you make.
In casing mode, you can still be spotted. Civvie mode is useful on this map - people in civie mode can spot clear paths for you, check bars for alcohol, etc.
So once you have your gear, if you're the lead stealther familiarize yourself with the two civilian spawns you'll be grabbing a keycard off of later.
Near their slot machine, is a blue, red, pink, or green bottle of alcohol. The white civilian always seems to be on the right side, the purple on the left side.
Note the colour of their beverages. Next, check 2 bars. There seems to be 3 bars total - one in the pool area, one on the 2nd floor "terrace", and one in the VIP room.
The 2nd floor bar spawns 2 alcohol colours, the others one. Note what colour they are - it'll help you later - otherwise you can have your "civvie teammate" track it down for you.
After doing that, run to the back area where the server is. Your task at this point should be to "locate the blueprints. Just the TWO that roam on the left and right side of the back area.
I highly recommend killing both guards. On OVK difficulty, you can shoot the cams out without any future problems or guards coming to check.
This allows you much more freedom and will help later when moving the bags. You'll use 2 pagers, but there really is only the need for 4 on the map. If you kill both and shoot cams, do not shoot the cams overlooking the game floor.
So, now the back area should be clear. At this point, it's a good time to explain the entire role of the the secondary stealther.
Once the guards are down, immediately pick the lock on the managers door. In the back of the office, there is a painting with a safe behind it.
Inside the safe, is a briefcase with 1 of the 3 vault numbers. Note the colour and number. The second task is the locker room.
You might be able to get by with not killing the guard by hiding in the shower, but it's not a guarantee. Pick the lockers, find the second vault key.
The primary stealther should hit the archives. There are a few areas you can do-so on DW. The cams spawn in the same place every time, so just figure out where you can kill the civie on DW.
Camera loop is essential here for of the archives. Search them, then run to the server room. Fax the documents have to press it twice , then grab the USB shaped like a chip.
Next comes the 2nd hardest part of the heist. You need to make it to the front "reception desk. It's much easier than the left IMO.
Get to the area the guard was previously patrolling and look on the left and right side of the slots. Take your time, this is the highest rate of fail of the mission.
When it's clear, make a run for it. No, don't crouch walk. If you see someone that might give you problems, run into the bathroom. There's a window you can pick that puts you in a much clearer area.
If you take the alternate route, run past the VIP room doorway around to the lobby this part of the building is shaped like an L. Guards spawn here, so be careful - on DW this is a bit harder to do.
If the guitar case is on this side, take the opportunity to grab the sleeping gas - you should use the pre-planning asset to place it on the right side of the building anyways.
Make your way through the lobby or run directly to reception. Once you're in, it's a safish spot on the map. No one patrols this area, so take your time again.
Find the computer, wait for it, and pick up the USB. You'll have to make it all the way back to the back area now. Loop the camera - it'll help you make a cleaner escape.
Also, watch the fucking staircase. That got me quite a few times. Make sure no one is coming down when you leave! Also, I recommend hitting the VIP room at this time to pick the last vault code up from the briefcase - It's on the bar.
Here you work with the ECM Jammer, which disables both cameras and phones, meaning that guards cannot call for help when trying to phone HQ or whoever they are calling xD Here is the build: This is a build suitable for stealth and loud and should be mixed with other skill trees: Now I know that in all skill builds some skill points still remained to be used.
It should be like that, because you might want to put in other skill trees in order to balance out your skills.
Also note that some skills are specific for some types of weapons. It all depends on what weapons you use and what your playstyle is.
This are just general skill trees that should be adjusted accordingly to your weapons mostly, but some also depend on what heists you are making.
If you are doing heists without civilians for example, maybe you can skip skills that influence your interaction with civvies and put it on other more useful things.
Be smart when doing your skill trees and have in mind the heists that you currently do. As for the Perk Decks, you have the following: This effect lasts a few seconds.
In addition, it also provides dodge while standing still or crouched, as well as armor recovery and less likelihood for you to be targeted by law enforcement.
This perk deck also enjoys less cooldowns when regenerating armor and health than the infiltrator perk deck.
Note that these effects can only trigger if it is you that picks up the ammo, so you have a somewhat excuse to be greedy for them ammo supplies ;.
This perk deck allows you to play more aggressively and push the fuzz back. This effect has a 1 second cooldown, however it can be stacked up to 4 times, regardless on what level you have it.
What you need to do is pick the one that most fits your playstyle, mission or just fill out a void in perk decks. Some might have a real prefference in perk decks, like wanting to bring Crew Chief to all loud heists in order to support teammates.
Others might just want to fill out the blanks in a team and go with the perk deck that is missing in the crew. Either way, perk decks should be as important as the skills that you take.
Even if you are one of those that chooses the perk deck based on what is missing, you should ALWAYS have some sort of synergy between your perk deck and your skills.
It is just making you look dumb xD Like skills trees, be smart choosing your perk deck, either choosing your preffered one or just helping out your crew.
So, for what i have gathered in public games and personal experience, the game boils down to 2 major gameplay styles: I have also witnessed players claiming to be better than others because one plays with heavy armor, while the supposedly "better" player plays with a dodge build.
You can take my example. I have always played with heavy armor and I have a member of my crew that plays with dodge. We both play with the Inspire skill.
He gets down a lot more often than me, but he also saves heists more often than me, because he can run faster than me and can more easily get us off sticky situations, while I can struggle sometimes.
Yes, I recommend you to try out the 2 gamestyles. As for me, I personally excel in armor, but I know my way around in a suit. You can be better than the rest.
They are 2 legitimate and possible gamestyles in PD2. Since I coach or try to coach a LOT of players in normal or hard difficulty lobbies, I come across a bunch of different personalities, traits Different types of people, so to say What I always do is say hi first, then i inform players that I am coaching and I try to help players get the heists done.
Usually I go with inspire aced since I can help people pretty fast this way. Also, I tell people which are the best spots to store bags or where to go next That sort of things.
Most people thank me for the coaching or even add me so I can play with them later and teach them more about the game.
But of course, there are Now here is something that I despise Normally, I go with a Loud build since doing stealth should ALWAYS be in overkill difficulty the game only gets harder in death wish, so why not up the difficulty to get more money and xp?
Sometimes because of this, sometimes because of So, I would appreciate if you took note of a couple of things: Judge them by their skills and attitude Do they flame?
Does their level match their skills? Are they helpful in any way? Even players like myself can fail a heist in hard difficulty. We have made those mistakes in the past aswell.
I tell people about my past adventures in payday 2 if they ask, so that I can show them that I was a noob once. Lastly, save the flame for our true enemies There can be so much difference between 2 players in infamy 25 level Never mistake skilled players with hackers.
Hackers always show themselves, being in a ridiculous amount of bags or just being baddies at the game, even though that says infamy 25 level Skilled players will usually help you out when they can and try to keep the team united, or if they are like anti-social or something, they eventually carry the heist by themselves SO, please be kind to us coaches.
Make our life easier. After all, We are here to help you out: Ammo bags and Doctor Bags should be placed in easy-to-protect places to facilitate their usage, like in rooms that are going to be a while.
You have 3 downs possible, meaning that the fourth time you go down, you go into custody. You should use the doctor bag only when downed 3 times you can see that if your vision turns black and white when you go down for the third time.
Then it is time to ask for one or use it if placed already. The same applies to the taser. Downs only counts when your health bar reaches 0 when you are shot to the ground basically xD Try to get friends to play with you as soon as possible, as you can help each other to play the game better, as the AI here is not the smartest and can be frustrating sometimes, but still can have some use ; First aid kits different than doctor bags do NOT reset your down count.
They only restore health, so use them ALWAYS when you are low on health, even with 0 downs without getting yourself downed in the process.
Payday 2 has a good amount of difficulties that are both challenging and interesting in their own level. Read full review Achievement Distribution This is the overall win distribution of the Achievements:.
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Blind Eye in the Sky 60 Golden Grin Casino - Finish the heist in stealth. How the Heck Can You Grin?